![]() Bethesda started a closed beta to get help in setting up this process, and I’m sitting on my hands ready to pitch in. ![]() Unlike the Xbox platform, which runs on Windows 10 and can use native files, the PS4 has its own file formats and must have mod files converted in order to be applied to any games its running. I’m checking my email every couple of hours or so, after having put in a request to be in on ’s tenuous venture to bring Fallout 4 mods to my Playstation 4. Posted in Games Tagged Custom mappiing, Quake, Texture design Leave a comment The Dark Future of Modding. Needless to say, both of these pursuits take a great deal of time - especially if you’re a nitpicking perfectionist like myself - but I felt that I had at least a drop in the bucket to post about, with the promise of more to come. The map features some of the many custom textures I’ve been working on for the game, mostly derived from existing elements of the original art, since I wanted them to be easily incorporated into any map without any glaring inconsistencies: Anyways, as mentioned before, I have been hard at work on a new custom map for Quake, and have a couple of screenshots of it below: While I’d like to think I am, it just seems as if it takes me all kinds of time to produce any evidence to support my case. ![]() ![]() The usual sort of yen has come along, and I realize time has passed, and I haven’t had anything to blog about, but at the same time hate that, since you’d think that if I bothered with a blog I’d be all sorts of interesting. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |